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authorColin Noga <Tempus@chronometry.ca>2012-03-06 21:50:10 -0600
committerColin Noga <Tempus@chronometry.ca>2012-03-06 21:50:10 -0600
commit19632e9b183402bb9a05030e12d0f1003765c31a (patch)
tree36fd2cd8141539e2811ed016f3e2f85de6055eb4 /include/game.h
parent31fa0c0911000444af0e3b668caf51f061517689 (diff)
downloadkamek-19632e9b183402bb9a05030e12d0f1003765c31a.tar.gz
kamek-19632e9b183402bb9a05030e12d0f1003765c31a.zip
Improvements to ThwompaDomp, game.h, added Poodle, topman sprite
Diffstat (limited to 'include/game.h')
-rwxr-xr-xinclude/game.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/game.h b/include/game.h
index f458dfd..7c10d05 100755
--- a/include/game.h
+++ b/include/game.h
@@ -1805,14 +1805,14 @@ public:
virtual void _vfD0(Vec2 *p, float f); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_POISON
// I'll add methods as I need them
- int outOfZone(Vec3 pos, float* rect, u8 zone);
+ bool outOfZone(Vec3 pos, float* rect, u8 zone);
bool checkZoneBoundaries(u32 flags); // I think this method is for that, anyway
void Delete(u8 param1); // fBase_c::Delete(void);
~dStageActor_c();
- static void create(Actors type, u32 settings, Vec *pos, S16Vec *rot, u8 layer);
+ static dStageActor_c *create(Actors type, u32 settings, Vec *pos, S16Vec *rot, u8 layer);
static dStageActor_c *createChild(Actors type, dStageActor_c *parent, u32 settings, Vec *pos, S16Vec *rot, u8 layer);
// these are valid while in onCreate