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authorColin Noga <Tempus@chronometry.ca>2012-09-21 20:43:21 -0500
committerColin Noga <Tempus@chronometry.ca>2012-09-21 20:43:21 -0500
commitd47a9ed57a826d60c37bfa8a4ae00ccaba0ed806 (patch)
treec3f6657118d71abcd1ce3b4584b3e0472841e53f /include/game.h
parent8d0a306f0a526a76182c8d2b513d7a0441d6f466 (diff)
parent5654d5c0a056f9cfc99ac608d16aa0a601b997f5 (diff)
downloadkamek-d47a9ed57a826d60c37bfa8a4ae00ccaba0ed806.tar.gz
kamek-d47a9ed57a826d60c37bfa8a4ae00ccaba0ed806.zip
Merge branch 'level-select' of ssh://treeki.rustedlogic.net:30000/Kamek into level-select
Diffstat (limited to '')
-rwxr-xr-xinclude/game.h40
1 files changed, 37 insertions, 3 deletions
diff --git a/include/game.h b/include/game.h
index f3b14c3..169b01d 100755
--- a/include/game.h
+++ b/include/game.h
@@ -137,10 +137,21 @@ public:
u8 worlds_available[10]; // 0x32
u32 ambush_countdown[10]; // 0x3C
u16 field_64; // 0x64
- u16 credits_hiscore; // 0x66
+ union {
+ u16 credits_hiscore; // 0x66
+ u16 spentStarCoins;
+ };
u16 score; // 0x68
u32 completions[10][0x2A]; // 0x6C
- u8 hint_movie_bought[70]; // 0x6FC
+ union {
+ u8 hint_movie_bought[70]; // 0x6FC
+
+ struct {
+ // ALL Newer additions should go here
+ // This array has been verified as safe to replace
+ u8 currentNewerWorld; // 0x6FC
+ };
+ };
u8 toad_location[10]; // 0x742
u8 field_74C[10][4]; // 0x74C
u8 field_774[10][4]; // 0x774
@@ -2590,7 +2601,7 @@ namespace m2d {
class AnmResHandler_c {
public:
AnmResHandler_c();
- ~AnmResHandler_c();
+ virtual ~AnmResHandler_c();
struct Thing {
nw4r::lyt::Group *group;
@@ -3056,7 +3067,30 @@ namespace mHeap {
};
void WriteNumberToTextBox(int *number, const int *fieldLength, nw4r::lyt::TextBox *textBox, bool unk); // 800B3B60
+extern "C" dAc_Py_c* GetSpecificPlayerActor(int number);
+extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
+extern "C" dStageActor_c *Actor_SearchByID(u32 actorID);
+
+struct DoSomethingCool {
+ u32 unk_01; //0000
+ Vec3 pos; //0004
+ Vec3 scale; //0010
+ f32 unk_02; //001C
+ f32 unk_03; //0020
+ f32 unk_04; //0024
+ f32 unk_05; //0028
+ f32 unk_06; //002C
+ f32 unk_07; //0030
+ f32 unk_08; //0034
+ f32 unk_09; //0038
+};
+extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(dEn_c *, Vec pos);
+extern "C" void *ShakeScreen(void *, unsigned int, unsigned int, unsigned int, unsigned int);
+extern "C" void *PlaySound(dStageActor_c *, int soundID);
+extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);
+extern "C" u32 GetActivePlayerCount();
+#include "newer.h"
#endif