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author | Colin Noga <Tempus@chronometry.ca> | 2012-06-25 00:03:38 -0500 |
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committer | Colin Noga <Tempus@chronometry.ca> | 2012-06-25 00:03:38 -0500 |
commit | caf65b91a27b583dc439c4e71561b818878d83d3 (patch) | |
tree | 658057992852a98a2e26a31601a644a496c419fe /include/game.h | |
parent | 434630026ceec18b47c58fc81afbde1e706f8fee (diff) | |
download | kamek-caf65b91a27b583dc439c4e71561b818878d83d3.tar.gz kamek-caf65b91a27b583dc439c4e71561b818878d83d3.zip |
Worked more on bonus room - light is broken, and the delete functions are probably broken
Diffstat (limited to '')
-rwxr-xr-x | include/game.h | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/include/game.h b/include/game.h index abfb495..468f4e3 100755 --- a/include/game.h +++ b/include/game.h @@ -1594,15 +1594,16 @@ class StageActorLight { public:
StageActorLight();
- void init(void *allocator,int);
- void update();
- void draw();
- ~StageActorLight();
+
+ virtual void init(void *allocator, int);
+ virtual void update();
+ virtual void draw();
+ virtual ~StageActorLight();
Vec pos;
float size;
- long secondClass;
- long firstClass;
+ u32 secondClass;
+ u32 firstClass;
};
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