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authorColin Noga <Tempus@chronometry.ca>2013-05-25 00:03:33 -0500
committerColin Noga <Tempus@chronometry.ca>2013-05-25 00:03:33 -0500
commit2e39b2f0ce099aa167c8a188d88e30af4bfc19f3 (patch)
tree4d2b934e18131af6c21f155119eff0fcc2833afd /include/game.h
parent77b1f261686cbec9593656f404d059d9fdc6fe7f (diff)
downloadkamek-2e39b2f0ce099aa167c8a188d88e30af4bfc19f3.tar.gz
kamek-2e39b2f0ce099aa167c8a188d88e30af4bfc19f3.zip
A large number of fixes - ramboo, samurai, shy guy, topman, MrSun, classic controller
Diffstat (limited to '')
-rwxr-xr-xinclude/game.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/game.h b/include/game.h
index d72e349..9e9d860 100755
--- a/include/game.h
+++ b/include/game.h
@@ -3789,7 +3789,6 @@ struct IceActorSpawnInfo {
extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(dEn_c *, Vec pos);
extern "C" void *ShakeScreen(void *, unsigned int, unsigned int, unsigned int, unsigned int);
-extern "C" void *PlaySound(dStageActor_c *, int soundID);
extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);
extern "C" u32 GetActivePlayerCount();
@@ -3833,7 +3832,7 @@ namespace nw4r {
void SetPitch(float value) { SetPitch__Q44nw4r3snd6detail10BasicSoundFf(data, value); }
void Pause(bool pause, int count) { Pause__Q44nw4r3snd6detail10BasicSoundFbi(data, pause, count); }
- void SetVolume(float value, int count) { SetVolume__Q44nw4r3snd6detail10BasicSoundFfi(data, pause, count); }
+ void SetVolume(float value, int count) { SetVolume__Q44nw4r3snd6detail10BasicSoundFfi(data, value, count); }
void *GetSound() const { return data; }
@@ -3847,6 +3846,7 @@ namespace nw4r {
}
}
+extern "C" nw4r::snd::SoundHandle *PlaySound(dStageActor_c *, int soundID);
extern float EnemyBounceValue;