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authorTreeki <treeki@gmail.com>2012-09-27 04:40:34 +0200
committerTreeki <treeki@gmail.com>2012-09-27 04:40:34 +0200
commit411c5a8e210b5cbca330a5438e2406dbe1ffecab (patch)
treee3df3b98058dc979b759080504f52cd88e68d2b4 /include/game.h
parent014f3668eb47b1576bdc182b1db00417f9938cf1 (diff)
downloadkamek-411c5a8e210b5cbca330a5438e2406dbe1ffecab.tar.gz
kamek-411c5a8e210b5cbca330a5438e2406dbe1ffecab.zip
made world changes work, and HUD colourising and other fun things
Diffstat (limited to '')
-rwxr-xr-xinclude/game.h36
1 files changed, 34 insertions, 2 deletions
diff --git a/include/game.h b/include/game.h
index 41b925f..32b3a1d 100755
--- a/include/game.h
+++ b/include/game.h
@@ -560,7 +560,13 @@ namespace ut {
LinkListNode initialNode;
};
- class Color : public GXColor { };
+ class Color : public GXColor {
+ public:
+ GXColor& operator=(const GXColor &other) {
+ *((u32*)this) = *((u32*)&other);
+ return *this;
+ }
+ };
class Rect {
public:
@@ -651,9 +657,35 @@ namespace lyt {
};
+ class TexMap {
+ public:
+ void *image, *palette;
+ u16 width, height;
+ f32 minLOD, magLOD;
+ u16 lodBias, palEntryNum;
+ struct
+ {
+ u32 textureFormat: 4;
+ u32 mipmap: 1;
+ u32 wrapS: 2;
+ u32 wrapT: 2;
+ u32 minFilter: 3;
+ u32 magFilter: 1;
+ u32 biasClampEnable: 1;
+ u32 edgeLODEnable: 1;
+ u32 anisotropy: 2;
+ u32 paletteFormat: 2;
+ } mBits;
+ };
+
class Material {
public:
- // ...
+ virtual ~Material();
+
+ // cheating a bit here
+ u8 _[0x3C];
+ // this is actually a pointer to more stuff, not just texmaps
+ TexMap *texMaps;
};
class Pane {