diff options
author | Stephen Simpson <megazig@gmail.com> | 2011-10-19 12:27:26 -0500 |
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committer | Stephen Simpson <megazig@gmail.com> | 2011-10-19 12:27:26 -0500 |
commit | 4d5d95ec2c70578627353e40047462c82ac695c1 (patch) | |
tree | 8a45ef2ac814b17942749a3271c1b57b9aff2d62 /include/game.h | |
parent | 85e0eb418a06e751653a4977464ff5ed92561768 (diff) | |
download | kamek-4d5d95ec2c70578627353e40047462c82ac695c1.tar.gz kamek-4d5d95ec2c70578627353e40047462c82ac695c1.zip |
added player and sprite collision to MG
added a Turn state to MG
semi-fixed collision box for MG
Diffstat (limited to '')
-rwxr-xr-x | include/game.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/include/game.h b/include/game.h index bbb7de0..54cd027 100755 --- a/include/game.h +++ b/include/game.h @@ -943,6 +943,7 @@ public: };
class dActor_c; // forward declaration
+class dStageActor_c; // forward declaration
class Physics {
public:
@@ -1045,7 +1046,7 @@ public: ActivePhysics();
virtual ~ActivePhysics();
- dActor_c *owner; // should be dStageActor? dunno
+ dStageActor_c *owner;
u32 _8;
u32 _C;
ActivePhysics *listPrev, *listNext;
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