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authorColin Noga <Tempus@chronometry.ca>2012-06-25 00:03:38 -0500
committerColin Noga <Tempus@chronometry.ca>2012-06-25 00:03:38 -0500
commitcaf65b91a27b583dc439c4e71561b818878d83d3 (patch)
tree658057992852a98a2e26a31601a644a496c419fe /include/game.h
parent434630026ceec18b47c58fc81afbde1e706f8fee (diff)
downloadkamek-caf65b91a27b583dc439c4e71561b818878d83d3.tar.gz
kamek-caf65b91a27b583dc439c4e71561b818878d83d3.zip
Worked more on bonus room - light is broken, and the delete functions are probably broken
Diffstat (limited to '')
-rwxr-xr-xinclude/game.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/include/game.h b/include/game.h
index abfb495..468f4e3 100755
--- a/include/game.h
+++ b/include/game.h
@@ -1594,15 +1594,16 @@ class StageActorLight {
public:
StageActorLight();
- void init(void *allocator,int);
- void update();
- void draw();
- ~StageActorLight();
+
+ virtual void init(void *allocator, int);
+ virtual void update();
+ virtual void draw();
+ virtual ~StageActorLight();
Vec pos;
float size;
- long secondClass;
- long firstClass;
+ u32 secondClass;
+ u32 firstClass;
};