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authorColin Noga <Tempus@chronometry.ca>2012-07-07 23:34:18 -0500
committerColin Noga <Tempus@chronometry.ca>2012-07-07 23:34:18 -0500
commitc6ad18e5f0cf1b627d850fa3101a8c78648ff452 (patch)
treef18ac75de2e867c055b07a6c88ae7f920faa2e3a /bossCaptainBowser.yaml
parent1c3e5a0b1c62829d78960c4d99e4928ccf73625f (diff)
downloadkamek-c6ad18e5f0cf1b627d850fa3101a8c78648ff452.tar.gz
kamek-c6ad18e5f0cf1b627d850fa3101a8c78648ff452.zip
Lots of fixes
Diffstat (limited to '')
-rw-r--r--bossCaptainBowser.yaml55
1 files changed, 5 insertions, 50 deletions
diff --git a/bossCaptainBowser.yaml b/bossCaptainBowser.yaml
index 30dc91d..5fb4a63 100644
--- a/bossCaptainBowser.yaml
+++ b/bossCaptainBowser.yaml
@@ -8,56 +8,6 @@ source_files: [../src/bossPlayerClown.cpp, ../src/bossCaptainBowser.cpp, ../src/
hooks:
- ################################################
- # HOOKS FOR BRIDGE BOWSER
- ################################################
- # - name: PatchMagicExecute
- # type: patch
- # addr_pal: 0x80954BF4
- # data: '807CF460'
-
- # - name: PatchMagicStart
- # type: patch
- # addr_pal: 0x80954BF8
- # data: '807CCE10'
-
- - name: PatchMagicStart
- type: add_func_pointer
- src_addr_pal: 0x80954BF0
- target_func: 'BowserDoomStart(dStageActor_c *)'
-
- - name: PatchMagicExecute
- type: add_func_pointer
- src_addr_pal: 0x80954BF4
- target_func: 'BowserDoomExecute(dStageActor_c *)'
-
- - name: PatchMagicEnd
- type: add_func_pointer
- src_addr_pal: 0x80954BF8
- target_func: 'BowserDoomEnd(dStageActor_c *)'
-
- # - name: PatchMagicStartThree
- # type: add_func_pointer
- # src_addr_pal: 0x80954BF4
- # target_func: 'BowserDoom(dStageActor_c *)'
-
- # - name: PatchMagicStartFour
- # type: add_func_pointer
- # src_addr_pal: 0x80954BEC
- # target_func: 'BowserDoom(dStageActor_c *)'
-
-# Mario Fanfare and animation
-# Kameck spawns and does his demo state
-# Kameck does his other demo state
-# Bowser Emerges from the pit
-# Kameck gets killed with a hit effect
-# Both bowser and Kameck continue their jump arc
-# Players regain control as last vestiges of effect disappear
-# Bowser finishes his jump state and moves into his roar state
-# Camera starts to move right automatically
-# Bowser shoots a fireball
-# Players finally regain control of the camera
-
################################################
# HOOKS FOR CAPTAIN BOWSER
@@ -190,6 +140,11 @@ hooks:
src_addr_pal: 0x8095FF14
target_func: 'CConDraw(dEn_c *)'
+ # - name: ClownCarSpriteCollision
+ # type: add_func_pointer
+ # src_addr_pal: 0x8095FFDC
+ # target_func: 'CCSpriteCollision(dEn_c *, ActivePhysics *, ActivePhysics *)'
+