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author | Colin Noga <Tempus@chronometry.ca> | 2012-07-07 23:34:18 -0500 |
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committer | Colin Noga <Tempus@chronometry.ca> | 2012-07-07 23:34:18 -0500 |
commit | c6ad18e5f0cf1b627d850fa3101a8c78648ff452 (patch) | |
tree | f18ac75de2e867c055b07a6c88ae7f920faa2e3a /bossCaptainBowser.yaml | |
parent | 1c3e5a0b1c62829d78960c4d99e4928ccf73625f (diff) | |
download | kamek-c6ad18e5f0cf1b627d850fa3101a8c78648ff452.tar.gz kamek-c6ad18e5f0cf1b627d850fa3101a8c78648ff452.zip |
Lots of fixes
Diffstat (limited to '')
-rw-r--r-- | bossCaptainBowser.yaml | 55 |
1 files changed, 5 insertions, 50 deletions
diff --git a/bossCaptainBowser.yaml b/bossCaptainBowser.yaml index 30dc91d..5fb4a63 100644 --- a/bossCaptainBowser.yaml +++ b/bossCaptainBowser.yaml @@ -8,56 +8,6 @@ source_files: [../src/bossPlayerClown.cpp, ../src/bossCaptainBowser.cpp, ../src/ hooks: - ################################################ - # HOOKS FOR BRIDGE BOWSER - ################################################ - # - name: PatchMagicExecute - # type: patch - # addr_pal: 0x80954BF4 - # data: '807CF460' - - # - name: PatchMagicStart - # type: patch - # addr_pal: 0x80954BF8 - # data: '807CCE10' - - - name: PatchMagicStart - type: add_func_pointer - src_addr_pal: 0x80954BF0 - target_func: 'BowserDoomStart(dStageActor_c *)' - - - name: PatchMagicExecute - type: add_func_pointer - src_addr_pal: 0x80954BF4 - target_func: 'BowserDoomExecute(dStageActor_c *)' - - - name: PatchMagicEnd - type: add_func_pointer - src_addr_pal: 0x80954BF8 - target_func: 'BowserDoomEnd(dStageActor_c *)' - - # - name: PatchMagicStartThree - # type: add_func_pointer - # src_addr_pal: 0x80954BF4 - # target_func: 'BowserDoom(dStageActor_c *)' - - # - name: PatchMagicStartFour - # type: add_func_pointer - # src_addr_pal: 0x80954BEC - # target_func: 'BowserDoom(dStageActor_c *)' - -# Mario Fanfare and animation -# Kameck spawns and does his demo state -# Kameck does his other demo state -# Bowser Emerges from the pit -# Kameck gets killed with a hit effect -# Both bowser and Kameck continue their jump arc -# Players regain control as last vestiges of effect disappear -# Bowser finishes his jump state and moves into his roar state -# Camera starts to move right automatically -# Bowser shoots a fireball -# Players finally regain control of the camera - ################################################ # HOOKS FOR CAPTAIN BOWSER @@ -190,6 +140,11 @@ hooks: src_addr_pal: 0x8095FF14 target_func: 'CConDraw(dEn_c *)' + # - name: ClownCarSpriteCollision + # type: add_func_pointer + # src_addr_pal: 0x8095FFDC + # target_func: 'CCSpriteCollision(dEn_c *, ActivePhysics *, ActivePhysics *)' + |