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author | Treeki <treeki@gmail.com> | 2011-03-12 23:17:12 +0100 |
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committer | Treeki <treeki@gmail.com> | 2011-03-12 23:17:12 +0100 |
commit | 7d4e4c0b34a613dd3c0220475ae4e448197522c1 (patch) | |
tree | 4f5cee367de3fdef4f9a7c84af59ffe76a2bb1c3 /MapTool/wii/filesystem.h | |
download | kamek-7d4e4c0b34a613dd3c0220475ae4e448197522c1.tar.gz kamek-7d4e4c0b34a613dd3c0220475ae4e448197522c1.zip |
initial commit. now I can start playing with stuff!
Diffstat (limited to 'MapTool/wii/filesystem.h')
-rw-r--r-- | MapTool/wii/filesystem.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/MapTool/wii/filesystem.h b/MapTool/wii/filesystem.h new file mode 100644 index 0000000..7527a7d --- /dev/null +++ b/MapTool/wii/filesystem.h @@ -0,0 +1,73 @@ +/******************************************************************************* + This file is part of LayoutStudio (http://github.com/Treeki/LayoutStudio) + Copyright (c) 2010 Treeki (treeki@gmail.com) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, version 2.0. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License 2.0 for more details. + + You should have received a copy of the GNU General Public License 2.0 + along with this program. If not, see <http://www.gnu.org/licenses/>. +*******************************************************************************/ + +#ifndef WIIFILESYSTEM_H +#define WIIFILESYSTEM_H + +#include "common.h" + + +class WiiFSObject { + // abstract base class of all filesystem objects +public: + virtual ~WiiFSObject(); + + WiiFSObject *parent; + + QString name; + + + void unlinkFromParent(); + bool nameIsEqual(QString check) const; + + virtual bool isFile() const; + virtual bool isDirectory() const; + + +protected: + WiiFSObject(); // don't instantiate this class directly! +}; + + +/******************************************************************************/ + +class WiiFile : public WiiFSObject { +public: + QByteArray data; + + + bool isFile() const; +}; + +/******************************************************************************/ + +class WiiDirectory : public WiiFSObject { +public: + ~WiiDirectory(); + + QList<WiiFSObject *> children; + + + bool isDirectory() const; + + WiiFSObject *findByName(QString name, bool recursive) const; + WiiFSObject *resolvePath(QString path); + bool addChild(WiiFSObject *obj); +}; + + +#endif // FILESYSTEM_H |