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authorTreeki <treeki@gmail.com>2011-03-12 23:17:12 +0100
committerTreeki <treeki@gmail.com>2011-03-12 23:17:12 +0100
commit7d4e4c0b34a613dd3c0220475ae4e448197522c1 (patch)
tree4f5cee367de3fdef4f9a7c84af59ffe76a2bb1c3 /MapTool/wii/filesystem.h
downloadkamek-7d4e4c0b34a613dd3c0220475ae4e448197522c1.tar.gz
kamek-7d4e4c0b34a613dd3c0220475ae4e448197522c1.zip
initial commit. now I can start playing with stuff!
Diffstat (limited to 'MapTool/wii/filesystem.h')
-rw-r--r--MapTool/wii/filesystem.h73
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diff --git a/MapTool/wii/filesystem.h b/MapTool/wii/filesystem.h
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+/*******************************************************************************
+ This file is part of LayoutStudio (http://github.com/Treeki/LayoutStudio)
+ Copyright (c) 2010 Treeki (treeki@gmail.com)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, version 2.0.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License 2.0 for more details.
+
+ You should have received a copy of the GNU General Public License 2.0
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*******************************************************************************/
+
+#ifndef WIIFILESYSTEM_H
+#define WIIFILESYSTEM_H
+
+#include "common.h"
+
+
+class WiiFSObject {
+ // abstract base class of all filesystem objects
+public:
+ virtual ~WiiFSObject();
+
+ WiiFSObject *parent;
+
+ QString name;
+
+
+ void unlinkFromParent();
+ bool nameIsEqual(QString check) const;
+
+ virtual bool isFile() const;
+ virtual bool isDirectory() const;
+
+
+protected:
+ WiiFSObject(); // don't instantiate this class directly!
+};
+
+
+/******************************************************************************/
+
+class WiiFile : public WiiFSObject {
+public:
+ QByteArray data;
+
+
+ bool isFile() const;
+};
+
+/******************************************************************************/
+
+class WiiDirectory : public WiiFSObject {
+public:
+ ~WiiDirectory();
+
+ QList<WiiFSObject *> children;
+
+
+ bool isDirectory() const;
+
+ WiiFSObject *findByName(QString name, bool recursive) const;
+ WiiFSObject *resolvePath(QString path);
+ bool addChild(WiiFSObject *obj);
+};
+
+
+#endif // FILESYSTEM_H