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authorTreeki <treeki@gmail.com>2011-03-12 23:17:12 +0100
committerTreeki <treeki@gmail.com>2011-03-12 23:17:12 +0100
commit7d4e4c0b34a613dd3c0220475ae4e448197522c1 (patch)
tree4f5cee367de3fdef4f9a7c84af59ffe76a2bb1c3 /MapTool/wii/filesystem.cpp
downloadkamek-7d4e4c0b34a613dd3c0220475ae4e448197522c1.tar.gz
kamek-7d4e4c0b34a613dd3c0220475ae4e448197522c1.zip
initial commit. now I can start playing with stuff!
Diffstat (limited to 'MapTool/wii/filesystem.cpp')
-rw-r--r--MapTool/wii/filesystem.cpp141
1 files changed, 141 insertions, 0 deletions
diff --git a/MapTool/wii/filesystem.cpp b/MapTool/wii/filesystem.cpp
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+/*******************************************************************************
+ This file is part of LayoutStudio (http://github.com/Treeki/LayoutStudio)
+ Copyright (c) 2010 Treeki (treeki@gmail.com)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, version 2.0.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License 2.0 for more details.
+
+ You should have received a copy of the GNU General Public License 2.0
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*******************************************************************************/
+
+#include "filesystem.h"
+
+
+/******************************************************************************/
+
+WiiFSObject::WiiFSObject() { parent = 0; }
+WiiFSObject::~WiiFSObject() { }
+
+
+
+void WiiFSObject::unlinkFromParent() {
+ if (this->parent == 0)
+ return;
+
+ if (this->parent->isDirectory()) {
+ WiiDirectory *p = (WiiDirectory *)this->parent;
+ if (p->children.contains(this))
+ p->children.removeAt(p->children.indexOf(this));
+ }
+
+ this->parent = 0;
+}
+
+bool WiiFSObject::nameIsEqual(QString check) const {
+ return (bool)(QString::compare(this->name, check, Qt::CaseInsensitive) == 0);
+}
+
+bool WiiFSObject::isFile() const { return false; }
+bool WiiFSObject::isDirectory() const { return false; }
+
+/******************************************************************************/
+
+bool WiiFile::isFile() const { return true; }
+
+/******************************************************************************/
+
+WiiDirectory::~WiiDirectory() {
+ foreach (WiiFSObject *ptr, children)
+ delete ptr;
+}
+
+bool WiiDirectory::isDirectory() const { return true; }
+
+WiiFSObject *WiiDirectory::findByName(QString name, bool recursive) const {
+ foreach (WiiFSObject *obj, children) {
+ if (obj->nameIsEqual(name))
+ return obj;
+
+ if (recursive && obj->isDirectory()) {
+ WiiDirectory *dir = (WiiDirectory*)obj;
+ WiiFSObject *tryThis = dir->findByName(name, recursive);
+
+ if (tryThis)
+ return tryThis;
+ }
+ }
+
+ return 0;
+}
+
+WiiFSObject *WiiDirectory::resolvePath(QString path) {
+ QStringList pathComponents = path.split('/');
+ WiiDirectory *currentDir = this;
+
+ // special case: handle absolute paths
+ if (pathComponents.at(0) == "") {
+ while (currentDir->parent != 0)
+ currentDir = (WiiDirectory*)currentDir->parent;
+
+ pathComponents.removeFirst();
+ }
+
+ // now we can loop through the path
+ while (!pathComponents.isEmpty()) {
+ QString next = pathComponents.takeFirst();
+ WiiFSObject *nextObj;
+
+ // get the next object in the path
+ if (next == ".") {
+ nextObj = currentDir;
+ } else if (next == "..") {
+ nextObj = currentDir->parent;
+ } else {
+ nextObj = currentDir->findByName(next, false);
+ }
+
+ if (nextObj == 0) {
+ qWarning() << "Failed to resolve path" << path << ": missing component" << next;
+ return 0;
+ }
+
+ if (pathComponents.isEmpty()) {
+ // we've reached the end \o/
+ return (WiiFSObject *)nextObj;
+ }
+
+ // verify that this object is a directory
+ if (!nextObj->isDirectory()) {
+ qWarning() << "Failed to resolve path" << path << ": component" << next << "is not a directory";
+ return 0;
+ }
+
+ // ok, this has to be a directory, so let's just continue
+ currentDir = (WiiDirectory *)nextObj;
+ }
+
+ // we should not reach here
+ qWarning() << "Failed to resolve path" << path << ": unknown error";
+ return 0;
+}
+
+bool WiiDirectory::addChild(WiiFSObject *obj) {
+ // verify to make sure an object does not exist with this name
+ if (this->findByName(obj->name, false) != 0)
+ return false;
+
+ obj->unlinkFromParent();
+
+ this->children.append(obj);
+ obj->parent = this;
+
+ return true;
+}
+