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author | Treeki <treeki@gmail.com> | 2011-03-12 23:17:12 +0100 |
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committer | Treeki <treeki@gmail.com> | 2011-03-12 23:17:12 +0100 |
commit | 7d4e4c0b34a613dd3c0220475ae4e448197522c1 (patch) | |
tree | 4f5cee367de3fdef4f9a7c84af59ffe76a2bb1c3 /MapTool/t3d/objreader.cpp | |
download | kamek-7d4e4c0b34a613dd3c0220475ae4e448197522c1.tar.gz kamek-7d4e4c0b34a613dd3c0220475ae4e448197522c1.zip |
initial commit. now I can start playing with stuff!
Diffstat (limited to 'MapTool/t3d/objreader.cpp')
-rw-r--r-- | MapTool/t3d/objreader.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/MapTool/t3d/objreader.cpp b/MapTool/t3d/objreader.cpp new file mode 100644 index 0000000..3a07323 --- /dev/null +++ b/MapTool/t3d/objreader.cpp @@ -0,0 +1,80 @@ +#include "objreader.h" + +T3DObjReader::T3DObjReader(T3DModel &model) { + m_model = model; +} + +T3DObjReader::parseLine(QString line) { + line = line.trimmed(); + if (line.isEmpty() || line.at(0) == '#') + return; + + QStringList params = line.split(' ', QString::SkipEmptyParts); + QString cmd = params[0]; + + if (cmd == "v") { + float x, y, z; + x = params[1].toFloat(); + y = params[2].toFloat(); + z = params[3].toFloat(); + known_vertices.append(Vec(x, y, z)); + } + + if (cmd == "vt") { + float x, y; + x = params[1].toFloat(); + y = params[2].toFloat(); + known_texcoords.append(Vec2(x, y)); + } + + if (cmd == "vn") { + float x, y, z; + x = params[1].toFloat(); + y = params[2].toFloat(); + z = params[3].toFloat(); + known_normals.append(Vec(x, y, z)); + } + + if (cmd == "f") { + int vtxCount = params.count() - 1; + if (vtxCount < 3 || vtxCount > 4) + return; + + int vtxID[4], tcID[4], nrmID[4]; + + for (int i = 0; i < vtxCount; i++) { + QString face = params[i+1]; + QStringList ids = face.split('/'); + vtxID[i] = ids[0].isEmpty() ? 0 : ids[0].toInt(); + tcID[i] = ids[1].isEmpty() ? 0 : ids[1].toInt(); + nrmID[i] = ids[2].isEmpty() ? 0 : ids[2].toInt(); + } + + if (vtxCount == 3) { + Triangle tri; + for (int i = 0; i < 3; i++) { + tri.vertex[i] = known_vertices[vtxID[i]]; + tri.texcoord[i] = known_texcoords[tcID[i]]; + tri.normal[i] = known_normals[nrmID[i]]; + } + m_currentMesh->triangles.append(tri); + } + + if (vtxCount == 4) { + Quad q; + for (int i = 0; i < 4; i++) { + q.vertex[i] = known_vertices[vtxID[i]]; + q.texcoord[i] = known_texcoords[tcID[i]]; + q.normal[i] = known_normals[nrmID[i]]; + } + m_currentMesh->quads.append(q); + } + } + + if (cmd == "usemtl") { + // treat this as "new shape" + m_currentMesh = new T3DMesh(); + m_model->meshes.append(m_currentMesh); + m_currentMesh->material = materials[params[1]]; + } +} |