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authorTreeki <treeki@gmail.com>2012-11-24 04:54:22 +0100
committerTreeki <treeki@gmail.com>2012-11-24 04:54:22 +0100
commitad5b71629c3438aba0ee559d2b888b5f5d59567f (patch)
tree1b23fd44e2ff9fd8f13f6fc15da194a5133c71fb
parent663494a33bd84f4c3915297d89a5265c69c0bcaa (diff)
downloadkamek-ad5b71629c3438aba0ee559d2b888b5f5d59567f.tar.gz
kamek-ad5b71629c3438aba0ee559d2b888b5f5d59567f.zip
fixed shadow for pregame and pausemenu level number icons, hopefully
Diffstat (limited to '')
-rw-r--r--src/pregame.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/pregame.cpp b/src/pregame.cpp
index 0d8a78f..6ac04de 100644
--- a/src/pregame.cpp
+++ b/src/pregame.cpp
@@ -81,9 +81,19 @@ void LoadPregameStyleNameAndNumber(m2d::EmbedLayout_c *layout) {
wcscpy(levelNumber, L"World ");
getNewerLevelNumberString(level->displayWorld, level->displayLevel, &levelNumber[6]);
- LevelNumShadow->SetString(levelNumber);
LevelNum->SetString(levelNumber);
+ // make the picture shadowy
+ int sidx = 0;
+ while (levelNumber[sidx]) {
+ if (levelNumber[sidx] == 11) {
+ levelNumber[sidx+1] = 0x200 | (levelNumber[sidx+1]&0xFF);
+ sidx += 2;
+ }
+ sidx++;
+ }
+ LevelNumShadow->SetString(levelNumber);
+
} else {
LevelNameShadow->SetString(L"Not found in LevelInfo!");
LevelName->SetString(L"Not found in LevelInfo!");