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authorTreeki <treeki@gmail.com>2012-11-02 22:45:11 +0100
committerTreeki <treeki@gmail.com>2012-11-02 22:45:11 +0100
commit13d8853431dfe9066263e870dbdf4ef6980e34cd (patch)
treeb7be55c1c13ccb803cf9507cfbad383512710287
parent8cbcdc07ac24767504b6d0d8808ef4841b45cfb1 (diff)
downloadkamek-13d8853431dfe9066263e870dbdf4ef6980e34cd.tar.gz
kamek-13d8853431dfe9066263e870dbdf4ef6980e34cd.zip
fixed player stunning with bossMegaGoomba
Diffstat (limited to '')
-rw-r--r--bossMegaGoomba.yaml5
-rw-r--r--kamek_pal.x4
-rw-r--r--src/bossMegaGoomba.cpp47
3 files changed, 46 insertions, 10 deletions
diff --git a/bossMegaGoomba.yaml b/bossMegaGoomba.yaml
index 6edc7cd..869c2a2 100644
--- a/bossMegaGoomba.yaml
+++ b/bossMegaGoomba.yaml
@@ -13,3 +13,8 @@ hooks:
src_addr_pal: 0x8031B1B4
target_func: 'MGarcNameList'
# 0x8031AB4C + sprite num * 0x4 == offset
+
+ - {name: ShakePlayerFix1, type: nop_insn, area_pal: 0x80B601AC}
+ - {name: ShakePlayerFix2, type: nop_insn, area_pal: [0x80B601F0, 0x80B601F4]}
+ - {name: ShakePlayerFix1, type: nop_insn, area_pal: 0x80B601AC}
+
diff --git a/kamek_pal.x b/kamek_pal.x
index 66af909..0438488 100644
--- a/kamek_pal.x
+++ b/kamek_pal.x
@@ -132,8 +132,8 @@ SECTIONS {
ShakeScreen = 0x800D8D50;
StageScreen = 0x8042A2E8;
- ShakePlayers = 0x80B60180;
- StopPlayerShake = 0x80B60220;
+ stunPlayer = 0x80137650;
+ unstunPlayer = 0x80137790;
createChild__13dStageActor_cF6ActorsP13dStageActor_cUiP7Point3dP6S16VecUc = 0x80064680;
GameMgrBossEndFunc = 0x8001CDB0;
diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp
index 79ebd34..a6758f4 100644
--- a/src/bossMegaGoomba.cpp
+++ b/src/bossMegaGoomba.cpp
@@ -4,8 +4,6 @@
#include <sfx.h>
#include "boss.h"
-extern "C" void *ShakePlayers(dEn_c *);
-extern "C" void *StopPlayerShake(dEn_c *);
extern "C" void *StageScreen;
const char* MGarcNameList [] = {
@@ -87,6 +85,11 @@ class daMegaGoomba_c : public dEn_c {
void updateModelMatrices();
+ void stunPlayers();
+ void unstunPlayers();
+
+ bool playerStunned[4];
+
// bool preSpriteCollision(ActivePhysics *apThis, ActivePhysics *apOther);
// bool prePlayerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
// bool preYoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
@@ -653,17 +656,17 @@ void daMegaGoomba_c::executeState_Turn() {
int frame = (int)(this->animationChr.getCurrentFrame() * 5.0);
if ((frame == 100) || (frame == 325) || (frame == 550) || (frame == 775)) {
ShakeScreen(StageScreen, 0, 1, 0, 0);
- ShakePlayers(this);
+ stunPlayers();
PlaySound(this, SE_BOSS_MORTON_GROUND_SHAKE);
}
if (isBigBoss) {
if ((frame == 250) || (frame == 500) || (frame == 700) || (frame == 900))
- StopPlayerShake(this);
+ unstunPlayers();
}
else {
if ((frame == 200) || (frame == 425) || (frame == 650) || (frame == 875))
- StopPlayerShake(this);
+ unstunPlayers();
}
}
void daMegaGoomba_c::endState_Turn() {
@@ -709,17 +712,17 @@ void daMegaGoomba_c::executeState_Walk() {
int frame = (int)(this->animationChr.getCurrentFrame() * 5.0);
if ((frame == 100) || (frame == 325) || (frame == 550) || (frame == 775)) {
ShakeScreen(StageScreen, 0, 1, 0, 0);
- ShakePlayers(this);
+ stunPlayers();
PlaySound(this, SE_BOSS_MORTON_GROUND_SHAKE);
}
if (isBigBoss) {
if ((frame == 250) || (frame == 500) || (frame == 700) || (frame == 900))
- StopPlayerShake(this);
+ unstunPlayers();
}
else {
if ((frame == 200) || (frame == 425) || (frame == 650) || (frame == 875))
- StopPlayerShake(this);
+ unstunPlayers();
}
if(this->animationChr.isAnimationDone()) {
@@ -769,3 +772,31 @@ void daMegaGoomba_c::endState_Walk() { }
// }
// void daMegaGoomba_c::endState_Outro() { }
+
+
+extern "C" void stunPlayer(void *, int);
+extern "C" void unstunPlayer(void *);
+
+void daMegaGoomba_c::stunPlayers() {
+ for (int i = 0; i < 4; i++) {
+ playerStunned[i] = false;
+
+ dStageActor_c *player = GetSpecificPlayerActor(i);
+ if (player) {
+ if (player->collMgr.CollidedWithTile() && player->currentZoneID == currentZoneID) {
+ stunPlayer(player, 1);
+ playerStunned[i] = true;
+ }
+ }
+ }
+}
+
+void daMegaGoomba_c::unstunPlayers() {
+ for (int i = 0; i < 4; i++) {
+ dStageActor_c *player = GetSpecificPlayerActor(i);
+ if (player && playerStunned[i]) {
+ unstunPlayer(player);
+ }
+ }
+}
+