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authorTreeki <treeki@gmail.com>2013-04-08 00:28:13 +0200
committerTreeki <treeki@gmail.com>2013-04-08 00:34:36 +0200
commit016c9e74f5d444e20753cb84bd41b5a60354ef59 (patch)
tree868433e109601bd3add9ed077206efa02f9a192e
parent6829b6540ff8438d07908b603e069ee7711ee474 (diff)
downloadkamek-016c9e74f5d444e20753cb84bd41b5a60354ef59.tar.gz
kamek-016c9e74f5d444e20753cb84bd41b5a60354ef59.zip
cutscene sounds, skip dialog, widescreen fixes
Diffstat (limited to '')
-rwxr-xr-xinclude/game.h2
-rw-r--r--src/cutScene.cpp195
-rw-r--r--src/cutScene.h16
3 files changed, 175 insertions, 38 deletions
diff --git a/include/game.h b/include/game.h
index cd6c639..6cdc4f6 100755
--- a/include/game.h
+++ b/include/game.h
@@ -3722,6 +3722,7 @@ bool FreeBreft(int efNum);
// a bad hack
+extern "C" void Pause__Q44nw4r3snd6detail10BasicSoundFbi(void *_this, bool pause, int count);
extern "C" void Stop__Q44nw4r3snd6detail10BasicSoundFi(void *_this, int unk);
extern "C" void StrmSound_SetTrackVolume(void *_this, u32 mask, int count, float value);
extern "C" void SetPitch__Q44nw4r3snd6detail10BasicSoundFf(void *_this, float value);
@@ -3739,6 +3740,7 @@ namespace nw4r {
void Stop(int unk) { Stop__Q44nw4r3snd6detail10BasicSoundFi(data, unk); }
void SetPitch(float value) { SetPitch__Q44nw4r3snd6detail10BasicSoundFf(data, value); }
+ void Pause(bool pause, int count) { Pause__Q44nw4r3snd6detail10BasicSoundFbi(data, pause, count); }
void *GetSound() const { return data; }
diff --git a/src/cutScene.cpp b/src/cutScene.cpp
index 6cb1e3b..7b14ccb 100644
--- a/src/cutScene.cpp
+++ b/src/cutScene.cpp
@@ -15,6 +15,9 @@ dScCutScene_c::dScCutScene_c() {
data = 0;
layout = 0;
sceneLoaders = 0;
+
+ yesNoWindow = (dYesNoWindow_c*)CreateParentedObject(YES_NO_WINDOW, this, 0, 0);
+ CreateParentedObject(SELECT_CURSOR, this, 0, 0);
}
dScCutScene_c::~dScCutScene_c() {
@@ -32,6 +35,12 @@ static const char *CutsceneNames[] = {
"/CS/Ending.cs"
};
+static const char *WideCutsceneNames[] = {
+ "/CS/WideOpening.cs",
+ "/CS/Kamek.cs",
+ "/CS/Ending.cs"
+};
+
int dScCutScene_c::onCreate() {
*CurrentDrawFunc = CutSceneDrawFunc;
@@ -39,7 +48,10 @@ int dScCutScene_c::onCreate() {
currentScene = -1;
int csNumber = settings >> 28;
- if (settingsLoader.load(CutsceneNames[csNumber])) {
+ const char *csName = IsWideScreen() ?
+ WideCutsceneNames[csNumber] : CutsceneNames[csNumber];
+
+ if (settingsLoader.load(csName)) {
// only deal with this once!
if (data) return 1;
@@ -72,8 +84,70 @@ int dScCutScene_c::onDelete() {
}
int dScCutScene_c::onExecute() {
+ int nowPressed = Remocon_GetPressed(GetActiveRemocon());
+
+ switch (yesNoStage) {
+ case 1:
+ // Opening
+ if (!yesNoWindow->animationActive)
+ yesNoStage = 2;
+ return true;
+ case 2:
+ // Opened
+ if (nowPressed & WPAD_LEFT)
+ yesNoWindow->current = 1;
+ else if (nowPressed & WPAD_RIGHT)
+ yesNoWindow->current = 0;
+ else if (Wiimote_TestButtons(GetActiveWiimote(), WPAD_A | WPAD_TWO)) {
+ yesNoWindow->close = true;
+
+ if (yesNoWindow->current != 1)
+ yesNoWindow->hasBG = true;
+ yesNoStage = 3;
+
+ } else {
+ // Cancel using B or 1
+ if (CheckIfMenuShouldBeCancelledForSpecifiedWiimote(0)) {
+ yesNoWindow->cancelled = true;
+ yesNoWindow->current = 1;
+ yesNoStage = 3;
+ }
+ }
+ return true;
+ case 3:
+ // Closing
+ if (!yesNoWindow->visible) {
+ if (yesNoWindow->current == 1) {
+ yesNoStage = 0;
+ for (int i = 0; i < 40; i++)
+ if (handles[i].Exists()) {
+ handles[i].Pause(false, 3);
+ }
+ } else {
+ yesNoStage = 4;
+ goToNextScene();
+ }
+ }
+ return true;
+ case 4:
+ // Waiting for exit transition
+ return true;
+ }
+
+ if (yesNoWindow->layoutLoaded && (nowPressed & WPAD_PLUS)) {
+ yesNoStage = 1;
+ yesNoWindow->type = 3;
+ yesNoWindow->visible = true;
+
+ for (int i = 0; i < 40; i++)
+ if (handles[i].Exists()) {
+ handles[i].Pause(true, 3);
+ }
+ return true;
+ }
+
// deal with loading first
-
+
// what do we want to load?
if (currentScene >= 0 || nextScene >= 0) {
int whatToLoad = (nextScene >= 0) ? nextScene : (currentScene + 1);
@@ -85,37 +159,12 @@ int dScCutScene_c::onExecute() {
// now, do all other processing
if (currentScene >= 0) {
- int nowPressed = Remocon_GetPressed(GetActiveRemocon());
- if (!layout->isAnyAnimOn() || nowPressed & WPAD_TWO) {
+ if (!layout->isAnyAnimOn()) {
// we're at the end
// what now?
if ((currentScene + 1) == data->sceneCount) {
- // we're TOTALLY done!
- OSReport("playback complete\n");
- int nsmbwMovieType = settings & 3;
- int newerMovieType = settings >> 28;
-
- switch (newerMovieType) {
- case 0:
- // OPENING
- switch (nsmbwMovieType) {
- case 0:
- SaveGame(0, false);
- DoSceneChange(WORLD_MAP, 0x80000000, 0);
- break;
- case 1:
- StartTitleScreenStage(false, 0);
- break;
- }
- break;
-
- case 1:
- // KAMEK (W7 => W8)
- ActivateWipe(WIPE_MARIO);
- DoSceneChange(WORLD_MAP, 0x40000000, 0);
- break;
- }
+ goToNextScene();
} else {
nextScene = currentScene + 1;
OSReport("switching to scene %d\n", nextScene);
@@ -132,6 +181,56 @@ int dScCutScene_c::onExecute() {
frameOffset++;
+ // check if we gotta do anything
+ dMovieScene_s *scene = data->scenes[currentScene];
+ int cmdsParsed = 0;
+ int cmdOffset = 0;
+ while (cmdsParsed < scene->commandCount) {
+ u32 cmdType = scene->command[cmdOffset++];
+ cmdsParsed++;
+
+ switch (cmdType) {
+ case 1:
+ {
+ u32 delay = scene->command[cmdOffset++];
+ u32 soundID = scene->command[cmdOffset++];
+ if (delay != frameOffset)
+ continue;
+
+ nw4r::snd::SoundHandle *handle = 0;
+ for (int i = 20; i < 40; i++) {
+ if (!handles[i].Exists()) {
+ handle = &handles[i];
+ break;
+ }
+ }
+ if (handle)
+ PlaySoundWithFunctionB4(SoundRelatedClass, handle, soundID, 1);
+ } break;
+ case 2:
+ {
+ u32 handleID = scene->command[cmdOffset++];
+ u32 delay = scene->command[cmdOffset++];
+ u32 soundID = scene->command[cmdOffset++];
+ if (delay != frameOffset)
+ continue;
+
+ PlaySoundWithFunctionB4(SoundRelatedClass, &handles[handleID], soundID, 1);
+ } break;
+ case 3:
+ {
+ u32 handleID = scene->command[cmdOffset++];
+ u32 delay = scene->command[cmdOffset++];
+ u32 frameCount = scene->command[cmdOffset++];
+ if (delay != frameOffset)
+ continue;
+
+ handles[handleID].Stop(frameCount);
+ handles[handleID].DetachSound();
+ } break;
+ }
+ }
+
if (nowPressed & WPAD_ONE) {
OSReport("Currently: Scene %d; Frame %d\n", currentScene, frameOffset);
}
@@ -159,7 +258,8 @@ int dScCutScene_c::onExecute() {
layout->disableAllAnimations();
layout->enableNonLoopAnim(0);
- if (data->scenes[nextScene]->widescreenFlag) {
+ u8 widescreenFlag = data->scenes[nextScene]->widescreenFlag;
+ if (widescreenFlag == 1) {
// Native on 16:9, letterboxed on 4:3
if (!IsWideScreen()) {
layout->clippingEnabled = true;
@@ -170,7 +270,7 @@ int dScCutScene_c::onExecute() {
layout->layout.rootPane->scale.x = 0.7711f;
layout->layout.rootPane->scale.y = 0.7711f;
}
- } else {
+ } else if (widescreenFlag == 0) {
// Native on 4:3, black bars on 16:9
if (IsWideScreen()) {
layout->clippingEnabled = true;
@@ -225,3 +325,36 @@ void CutSceneDrawFunc() {
SetCurrentCameraID(0);
}
+
+void dScCutScene_c::goToNextScene() {
+ // we're TOTALLY done!
+ OSReport("playback complete\n");
+ int nsmbwMovieType = settings & 3;
+ int newerMovieType = settings >> 28;
+
+ for (int i = 0; i < 40; i++)
+ if (handles[i].Exists())
+ handles[i].Stop(5);
+
+ switch (newerMovieType) {
+ case 0:
+ // OPENING
+ switch (nsmbwMovieType) {
+ case 0:
+ SaveGame(0, false);
+ DoSceneChange(WORLD_MAP, 0x80000000, 0);
+ break;
+ case 1:
+ StartTitleScreenStage(false, 0);
+ break;
+ }
+ break;
+
+ case 1:
+ // KAMEK (W7 => W8)
+ ActivateWipe(WIPE_MARIO);
+ DoSceneChange(WORLD_MAP, 0x40000000, 0);
+ break;
+ }
+}
+
diff --git a/src/cutScene.h b/src/cutScene.h
index 07c665e..ce1ab0d 100644
--- a/src/cutScene.h
+++ b/src/cutScene.h
@@ -20,10 +20,14 @@ class dScCutScene_c : public dScene_c {
int onExecute();
int onDraw();
+ void goToNextScene();
+
int currentScene;
int nextScene;
int frameOffset;
+ nw4r::snd::SoundHandle handles[40];
+
dMovieData_s *data;
dDvdLoader_c settingsLoader;
@@ -31,21 +35,19 @@ class dScCutScene_c : public dScene_c {
m2d::EmbedLayout_c *layout;
+ dYesNoWindow_c *yesNoWindow;
+ int yesNoStage;
+
static dScCutScene_c *build();
static dScCutScene_c *instance;
};
-struct dMovieSound_s {
- u32 delay;
- u32 soundID;
-};
-
struct dMovieScene_s {
char *sceneName;
u8 widescreenFlag;
- u32 soundCount;
- dMovieSound_s sounds[1];
+ u32 commandCount;
+ u32 command[1];
};
struct dMovieData_s {