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authorTreeki <treeki@gmail.com>2012-12-09 22:56:01 +0100
committerTreeki <treeki@gmail.com>2012-12-09 22:56:01 +0100
commitf96e157709d4a4f1e6c68791de7e651cf1e8e538 (patch)
tree647031561c2230002359af8cc434a08235a9e36b
parent224e27424f44b528c6c5ce8a8535566d9c0204ab (diff)
downloadkamek-f96e157709d4a4f1e6c68791de7e651cf1e8e538.tar.gz
kamek-f96e157709d4a4f1e6c68791de7e651cf1e8e538.zip
Starman on world maps
Diffstat (limited to '')
-rwxr-xr-xinclude/game.h10
-rw-r--r--koopatlas.yaml5
-rw-r--r--src/koopatlas/player.cpp10
3 files changed, 19 insertions, 6 deletions
diff --git a/include/game.h b/include/game.h
index 780b76c..e19166a 100755
--- a/include/game.h
+++ b/include/game.h
@@ -2657,7 +2657,7 @@ public:
u32 _174;
u8 _178;
char padding[3]; // not needed?
- u32 model_visibility_flags_maybe;
+ u32 model_visibility_flags_maybe; // 0x100=star glow, 0x200=star effects
u32 mode_maybe;
float _184;
float _188;
@@ -2689,10 +2689,10 @@ public:
virtual void setPowerupTexture(); // 800D5CC0
virtual void _vf38(); // 800D6D80
virtual void _vf3C(); // 800BD750
- virtual void _vf40(); // 800D6D70
- virtual void _vf44(); // 800D6D60
- virtual void _vf48(); // 800BD740
- virtual void _vf4C(); // 800BD730
+ virtual void enableStarColours(); // 800D6D70
+ virtual void disableStarColours(); // 800D6D60
+ virtual void enableStarEffects(); // 800BD740
+ virtual void disableStarEffects(); // 800BD730
virtual void getModelMatrix(u32 unk, MtxPtr dest); // 800D5820
virtual int _vf54(); // 80318D0C
virtual bool _vf58(int type, char *buf, bool unk); // 800D6930
diff --git a/koopatlas.yaml b/koopatlas.yaml
index e71dbdc..5c9c081 100644
--- a/koopatlas.yaml
+++ b/koopatlas.yaml
@@ -93,3 +93,8 @@ hooks:
addr_pal: 0x800696CC
data: '38600020'
+ - name: StarMarioOnMaps
+ type: patch
+ addr_pal: 0x800D52F0
+ data: '41820010'
+
diff --git a/src/koopatlas/player.cpp b/src/koopatlas/player.cpp
index abfb329..351ba88 100644
--- a/src/koopatlas/player.cpp
+++ b/src/koopatlas/player.cpp
@@ -6,11 +6,17 @@ int daWMPlayer_c::onCreate() {
this->modelHandler = new dPlayerModelHandler_c(0);
// loadModel(u8 player_id, int powerup_id, int unk);
- this->modelHandler->loadModel(0, 3, 2);
+ // Unk is some kind of mode: 0=in-game, 1=map, 2=2D
+ this->modelHandler->loadModel(0, 3, 1);
this->modelHandler->mdlClass->startAnimation(0, 1.2, 10.0, 0.0);
this->modelHandler->setSRT((Vec){0.0,100.0,-100.0}, (S16Vec){0,0,0}, (Vec){2.0,2.0,2.0});
this->modelHandler->draw();
+ if (Player_Flags[0] & 1) {
+ modelHandler->mdlClass->enableStarColours();
+ modelHandler->mdlClass->enableStarEffects();
+ }
+
hammerSuit.setup(this->modelHandler);
pos = (Vec){0.0f,0.0f,3000.0f};
@@ -39,6 +45,8 @@ int daWMPlayer_c::onExecute() {
if (!dScKoopatlas_c::instance->mapIsRunning())
return true;
+ OSReport("Flags: %08x ; Mode: %d\n", modelHandler->mdlClass->model_visibility_flags_maybe, modelHandler->mdlClass->mode_maybe);
+
dScKoopatlas_c::instance->pathManager.execute();
this->modelHandler->update();