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author | Treeki <treeki@gmail.com> | 2012-07-25 19:01:07 +0200 |
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committer | Treeki <treeki@gmail.com> | 2012-07-25 19:01:07 +0200 |
commit | c01d2d5df5c0bca7b8714f54e8efbd3456b1182e (patch) | |
tree | 32e300afd926ba181a8a0b1c5a2199d075e0e258 | |
parent | aea689a23e1390d62896ba96667631add5c33018 (diff) | |
parent | 6895c831ad320c14b01ccabe1c8adcec354e3f9f (diff) | |
download | kamek-c01d2d5df5c0bca7b8714f54e8efbd3456b1182e.tar.gz kamek-c01d2d5df5c0bca7b8714f54e8efbd3456b1182e.zip |
Merge branch 'freeform-unlocks' into level-select
Diffstat (limited to '')
-rw-r--r-- | kamek_pal.x | 1 | ||||
-rw-r--r-- | src/koopatlas/core.cpp | 5 | ||||
-rw-r--r-- | src/koopatlas/map.cpp | 35 | ||||
-rw-r--r-- | src/koopatlas/map.h | 5 | ||||
-rw-r--r-- | src/koopatlas/mapdata.cpp | 51 | ||||
-rw-r--r-- | src/koopatlas/mapdata.h | 39 | ||||
-rw-r--r-- | src/koopatlas/pathmanager.cpp | 198 | ||||
-rw-r--r-- | src/koopatlas/pathmanager.h | 15 |
8 files changed, 289 insertions, 60 deletions
diff --git a/kamek_pal.x b/kamek_pal.x index 236506f..8c337d3 100644 --- a/kamek_pal.x +++ b/kamek_pal.x @@ -261,6 +261,7 @@ SECTIONS { __nw__FUl = 0x802B9350; __dl__FPv = 0x802B93C0; + __dla__FPv = 0x802B93D0; __construct_new_array = 0x802DCAD0; __destroy_new_array = 0x802DCE00; diff --git a/src/koopatlas/core.cpp b/src/koopatlas/core.cpp index 6dba268..bce31b1 100644 --- a/src/koopatlas/core.cpp +++ b/src/koopatlas/core.cpp @@ -998,6 +998,11 @@ void NewerMapDrawFunc() { DrawOpa(); DrawXlu(); UnlinkScene(1); + SetCurrentCameraID(0); + for (int i = 0; i < 4; i++) + RenderEffects(0, 0xB+i); + for (int i = 0; i < 4; i++) + RenderEffects(0, 7+i); GXDrawDone(); // Leaving out some stuff here DrawAllLayoutsAfterX(0x80); diff --git a/src/koopatlas/map.cpp b/src/koopatlas/map.cpp index 1c2de26..e37ee4b 100644 --- a/src/koopatlas/map.cpp +++ b/src/koopatlas/map.cpp @@ -45,7 +45,6 @@ int dWMMap_c::onCreate() { renderer.allocator.setup(GameHeaps[0], 0x20); bool result = renderer.setup(&renderer.allocator); - bgMatrix.identity(); bgMatrix.translation(0.0f, 0.0f, -500.0f); allocator.link(-1, GameHeaps[0], 0, 0x20); @@ -112,34 +111,21 @@ void dWMMap_c::renderer_c::drawLayers() { beginRendering(); - bool cont = false; for (int iLayer = data->layerCount - 1; iLayer >= 0; iLayer--) { dKPLayer_s *layer = data->layers[iLayer]; renderMtx[2][3] += 2.0f; - cont = false; - for (int iNodes = dataCls->pathLayer->nodeCount - 1; iNodes >= 0; iNodes--) { - dKPNode_s *node = dataCls->pathLayer->nodes[iNodes]; - bool unlock = node->isUnlocked(); - if (!unlock) { - if (node->tileLayer == layer) { cont = true; break; } - if (node->doodadLayer == layer) { cont = true; break; } - } - } - for (int iPaths = dataCls->pathLayer->pathCount - 1; iPaths >= 0; iPaths--) { - dKPPath_s *path = dataCls->pathLayer->paths[iPaths]; - if (!path->isAvailable) { - if (path->tileLayer == layer) { cont = true; break; } - if (path->doodadLayer == layer) { cont = true; break; } - } - } + if (layer->alpha == 0) + continue; // invisible - if (cont) { continue; } TileReport("Checking layer %d with type %d\n", iLayer, layer->type); + + GXSetTevColor(GX_TEVREG0, (GXColor){255,255,255,layer->alpha}); + if (layer->type == dKPLayer_s::OBJECTS) - renderTileLayer(layer, data->sectors, 255); + renderTileLayer(layer, data->sectors); else if (layer->type == dKPLayer_s::DOODADS) - renderDoodadLayer(layer, 255); + renderDoodadLayer(layer); } endRendering(); @@ -209,7 +195,7 @@ void dWMMap_c::renderer_c::beginRendering() { GXSetTevColor(GX_TEVREG1, (GXColor){0,0,0,255}); } -void dWMMap_c::renderer_c::renderTileLayer(dKPLayer_s *layer, dKPLayer_s::sector_s *sectors, int alpha) { +void dWMMap_c::renderer_c::renderTileLayer(dKPLayer_s *layer, dKPLayer_s::sector_s *sectors) { //TileReport("Rendering layer %p\n", layer); // don't render it if we don't need to @@ -288,8 +274,6 @@ void dWMMap_c::renderer_c::renderTileLayer(dKPLayer_s *layer, dKPLayer_s::sector float coordY2 = yMult * (tileY + 26.0f); - GXSetTevColor(GX_TEVREG0, (GXColor){255,255,255,alpha}); - GXBegin(GX_QUADS, GX_VTXFMT0, 4); GXPosition2s16(worldX + 24, worldY - 24); GXTexCoord2f32(coordX2, coordY2); @@ -310,7 +294,7 @@ void dWMMap_c::renderer_c::renderTileLayer(dKPLayer_s *layer, dKPLayer_s::sector //TileReport("Layer complete\n"); } -void dWMMap_c::renderer_c::renderDoodadLayer(dKPLayer_s *layer, int alpha) { +void dWMMap_c::renderer_c::renderDoodadLayer(dKPLayer_s *layer) { for (int i = 0; i < layer->doodadCount; i++) { dKPDoodad_s *doodad = layer->doodads[i]; DoodadReport("Doodad @ %f,%f sized %f,%f with angle %f\n", doodad->x, doodad->y, doodad->width, doodad->height, doodad->angle); @@ -434,7 +418,6 @@ void dWMMap_c::renderer_c::renderDoodadLayer(dKPLayer_s *layer, int alpha) { loadCamera(doodadMtx); loadTexture(doodad->texObj); - GXSetTevColor(GX_TEVREG0, (GXColor){255,255,255,alpha}); GXBegin(GX_QUADS, GX_VTXFMT1, 4); GXPosition2f32(halfW, -halfH); GXTexCoord2u8(255, 255); diff --git a/src/koopatlas/map.h b/src/koopatlas/map.h index 14c2b87..8d3e2ae 100644 --- a/src/koopatlas/map.h +++ b/src/koopatlas/map.h @@ -42,8 +42,8 @@ class dWMMap_c : public dBase_c { void beginRendering(); void endRendering(); - void renderTileLayer(dKPLayer_s *layer, dKPLayer_s::sector_s *sector, int alpha); - void renderDoodadLayer(dKPLayer_s *layer, int alpha); + void renderTileLayer(dKPLayer_s *layer, dKPLayer_s::sector_s *sector); + void renderDoodadLayer(dKPLayer_s *layer); void loadTexture(GXTexObj *obj); @@ -55,7 +55,6 @@ class dWMMap_c : public dBase_c { float baseZ; int minX, minY, maxX, maxY; - int unlockingAlpha; }; renderer_c renderer; diff --git a/src/koopatlas/mapdata.cpp b/src/koopatlas/mapdata.cpp index 9c84c4a..63fd0b7 100644 --- a/src/koopatlas/mapdata.cpp +++ b/src/koopatlas/mapdata.cpp @@ -2,17 +2,31 @@ // HELPER FUNCTIONS -dKPPath_s *dKPNode_s::getOppositeExitTo(dKPPath_s *path) { +dKPPath_s *dKPNode_s::getOppositeExitTo(dKPPath_s *path, bool mustBeAvailable) { for (int i = 0; i < 4; i++) { dKPPath_s *check = exits[i]; - if (check != 0 && check != path) + if (check != 0 && check != path) { + if (mustBeAvailable && !check->isAvailable) + continue; + return check; + } } return 0; } +int dKPNode_s::getExitCount(bool mustBeAvailable) { + int ct = 0; + + for (int i = 0; i < 4; i++) + if (exits[i] && (mustBeAvailable ? exits[i]->isAvailable : true)) + ct++; + + return ct; +} + bool dKPNode_s::isUnlocked() { for (int i = 0; i < 4; i++) if (exits[i]) @@ -89,6 +103,20 @@ void dKPNode_s::setupNodeExtra() { this->extra->mallocator.unlink(); } +void dKPNode_s::setLayerAlpha(u8 alpha) { + if (tileLayer) + tileLayer->alpha = alpha; + if (doodadLayer) + doodadLayer->alpha = alpha; +} + +void dKPPath_s::setLayerAlpha(u8 alpha) { + if (tileLayer) + tileLayer->alpha = alpha; + if (doodadLayer) + doodadLayer->alpha = alpha; +} + int dKPLayer_s::findNodeID(dKPNode_s *node) { for (int i = 0; i < nodeCount; i++) if (nodes[i] == node) @@ -173,6 +201,7 @@ void dKPMapData_c::fixup() { fixRef(data->layers); fixRef(data->tilesets); + fixRef(data->unlockData); for (int iLayer = 0; iLayer < data->layerCount; iLayer++) { dKPLayer_s *layer = fixRef(data->layers[iLayer]); @@ -227,24 +256,6 @@ void dKPMapData_c::fixup() { // before we finish here, create the Node Extra classes - // before the first off, do the unlocking. - SaveBlock *save = GetSaveFile()->GetBlock(-1); - for (int i = 0; i < pathLayer->pathCount; i++) { - dKPPath_s *path = pathLayer->paths[i]; - - if (path->unlockType > 0) { - u32 conds = save->GetLevelCondition(path->unlockLevelNumber[0] - 1, path->unlockLevelNumber[1] - 1); - - if (path->unlockType == 1 && (conds & COND_NORMAL)) - path->isAvailable = true; - else if (path->unlockType == 2 && (conds & COND_SECRET)) - path->isAvailable = true; - else - path->isAvailable = false; - } - } - - // first off, count how many we need... int count = 0; for (int nodeIdx = 0; nodeIdx < pathLayer->nodeCount; nodeIdx++) { diff --git a/src/koopatlas/mapdata.h b/src/koopatlas/mapdata.h index 18dd9ee..40e1a43 100644 --- a/src/koopatlas/mapdata.h +++ b/src/koopatlas/mapdata.h @@ -70,13 +70,13 @@ struct dKPNode_s { NodeTypes type; + bool isNew; + dKPNodeExtra_c *extra; // The union is placed at the very end so we can leave out padding in the // kpbin union { - // struct { u8 levelNumber[2]; }; - // FORWARDS COMPATIBILITY: struct { u8 levelNumber[2]; bool hasSecret; }; struct { const char *destMap; u8 thisID, foreignID, transition, _; }; }; @@ -91,18 +91,37 @@ struct dKPNode_s { bool isUnlocked(); void setupNodeExtra(); - dKPPath_s *getOppositeExitTo(dKPPath_s *path); + dKPPath_s *getOppositeExitTo(dKPPath_s *path, bool mustBeAvailable=false); + dKPPath_s *getOppositeAvailableExitTo(dKPPath_s *path) { + return getOppositeExitTo(path, true); + } + + int getExitCount(bool mustBeAvailable=false); + int getAvailableExitCount() { + return getExitCount(true); + } + + void setLayerAlpha(u8 alpha); }; struct dKPPath_s { + enum Availability { + NOT_AVAILABLE = 0, + AVAILABLE = 1, + NEWLY_AVAILABLE = 2, + ALWAYS_AVAILABLE = 3 + }; + dKPNode_s *start, *end; dKPLayer_s *tileLayer, *doodadLayer; - u8 unlockType; // 0 = always, 1 = normal, 2 = secret - u8 unlockLevelNumber[2]; - bool isAvailable; // computed on-the-fly - default from Koopatlas is true + u8 isAvailable; // computed on-the-fly - default from Koopatlas is NOT or ALWAYS + u8 isSecret; + u8 _padding[2]; float speed; int animation; + + void setLayerAlpha(u8 alpha); }; /****************************************************************************** @@ -114,6 +133,8 @@ struct dKPLayer_s { }; LayerTypes type; + u8 alpha; + u8 _padding[3]; typedef u16 sector_s[16][16]; @@ -164,6 +185,8 @@ struct dKPMapFile_s { int tilesetCount; GXTexObj *tilesets; + u8 *unlockData; + dKPLayer_s::sector_s sectors[1]; // variable size }; @@ -174,7 +197,7 @@ class dKPMapData_c { template <typename T> inline T* fixRef(T*& indexAsPtr) { unsigned int index = (unsigned int)indexAsPtr; - if (index == 0xFFFFFFFF) + if (index == 0xFFFFFFFF || index == 0) indexAsPtr = 0; else indexAsPtr = (T*)(((char*)data) + index); @@ -184,7 +207,7 @@ class dKPMapData_c { template <typename T> inline T* fixRefSafe(T*& indexAsPtr) { unsigned int index = (unsigned int)indexAsPtr; - if (index == 0xFFFFFFFF) + if (index == 0xFFFFFFFF || index == 0) indexAsPtr = 0; else if (index < 0x80000000) indexAsPtr = (T*)(((char*)data) + index); diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp index b2d649d..de2a584 100644 --- a/src/koopatlas/pathmanager.cpp +++ b/src/koopatlas/pathmanager.cpp @@ -61,11 +61,161 @@ void dWMPathManager_c::setup() { } } - // unlock all needed paths SpammyReport("Unlocking paths\n"); + isEnteringLevel = false; + unlockPaths(); SpammyReport("done\n"); } +static u8 *PathAvailabilityData = 0; +static u8 *NodeAvailabilityData = 0; + +dWMPathManager_c::~dWMPathManager_c() { + if (PathAvailabilityData && !isEnteringLevel) { + delete[] PathAvailabilityData; + PathAvailabilityData = 0; + + delete[] NodeAvailabilityData; + NodeAvailabilityData = 0; + } +} + +void dWMPathManager_c::unlockPaths() { + u8 *oldPathAvData = PathAvailabilityData; + PathAvailabilityData = new u8[pathLayer->pathCount]; + + u8 *oldNodeAvData = NodeAvailabilityData; + NodeAvailabilityData = new u8[pathLayer->nodeCount]; + + OSReport("Unlocking paths\n"); + + // unlock all needed paths + for (int i = 0; i < pathLayer->pathCount; i++) { + dKPPath_s *path = pathLayer->paths[i]; + + PathAvailabilityData[i] = path->isAvailable; + + //OSReport("Path %d: %d\n", i, path->isAvailable); + // if this path is not "always available", then nuke its alpha + path->setLayerAlpha((path->isAvailable == dKPPath_s::ALWAYS_AVAILABLE) ? 255 : 0); + } + + for (int i = 0; i < pathLayer->nodeCount; i++) + NodeAvailabilityData[i] = pathLayer->nodes[i]->isUnlocked(); + + SaveBlock *save = GetSaveFile()->GetBlock(-1); + + u8 *in = (u8*)dScKoopatlas_c::instance->mapData.data->unlockData; + + while (*in != 0) { + // begin processing a block + bool value = evaluateUnlockCondition(in, save); + //OSReport("Unlock condition: %d\n", value); + + // get what it's supposed to affect + // for now we'll assume that it affects one or more paths + u8 affectedCount = *(in++); + + for (int i = 0; i < affectedCount; i++) { + u8 one = *(in++); + u8 two = *(in++); + u16 pathID = (one << 8) | two; + + dKPPath_s *path = pathLayer->paths[pathID]; + path->isAvailable = value ? dKPPath_s::AVAILABLE : dKPPath_s::NOT_AVAILABLE; + PathAvailabilityData[pathID] = value ? dKPPath_s::AVAILABLE : dKPPath_s::NOT_AVAILABLE; + //OSReport("Applied to path %p[%d]\n", path, pathID); + // NEWLY_AVAILABLE is set later, when that stuff is figured out + + path->setLayerAlpha(value ? 255 : 0); + } + } + + // did anything become newly available?! + newlyAvailablePaths = 0; + newlyAvailableNodes = 0; + + if (oldPathAvData) { + for (int i = 0; i < pathLayer->pathCount; i++) { + if ((PathAvailabilityData[i] > 0) && (oldPathAvData[i] == 0)) { + dKPPath_s *path = pathLayer->paths[i]; + path->isAvailable = dKPPath_s::NEWLY_AVAILABLE; + newlyAvailablePaths++; + + // set this path's alpha to 0, we'll fade it in later + path->setLayerAlpha(0); + } + } + delete[] oldPathAvData; + + // check nodes too + for (int i = 0; i < pathLayer->nodeCount; i++) { + if ((NodeAvailabilityData[i] > 0) && (oldNodeAvData[i] == 0)) { + dKPNode_s *node = pathLayer->nodes[i]; + node->isNew = true; + newlyAvailableNodes++; + } + } + delete[] oldNodeAvData; + } + + // now set all node alphas + for (int i = 0; i < pathLayer->nodeCount; i++) { + dKPNode_s *node = pathLayer->nodes[i]; + + node->setLayerAlpha((node->isUnlocked() & !node->isNew) ? 255 : 0); + } + + // if anything was new, set it as such + if (newlyAvailablePaths || newlyAvailableNodes) { + countdownToFadeIn = 30; + } + unlockingAlpha = -1; +} + +bool dWMPathManager_c::evaluateUnlockCondition(u8 *&in, SaveBlock *save) { + u8 controlByte = *(in++); + + u8 conditionType = (controlByte >> 6); + + if (conditionType == 0) + return true; + + if (conditionType == 1) { + // Simple level + + bool isSecret = (controlByte & 0x10); + u8 worldNumber = controlByte & 0xF; + u8 levelNumber = *(in++); + + u32 conds = save->GetLevelCondition(worldNumber, levelNumber); + + if (isSecret) + return (conds & COND_SECRET) != 0; + else + return (conds & COND_NORMAL) != 0; + } + + // Type: 2 = AND, 3 = OR + bool isAnd = (conditionType == 2); + bool isOr = (conditionType == 3); + + bool value = isOr ? false : true; + + u8 termCount = (controlByte & 0x3F) + 1; + + for (int i = 0; i < termCount; i++) { + bool what = evaluateUnlockCondition(in, save); + + if (isOr) + value |= what; + else + value &= what; + } + + return value; +} + void dWMPathManager_c::execute() { int nowPressed = Remocon_GetPressed(GetActiveRemocon()); @@ -84,6 +234,36 @@ void dWMPathManager_c::execute() { else if (nowPressed & WPAD_TWO) activatePoint(); } + + // handle path fading + if (countdownToFadeIn > 0) { + countdownToFadeIn--; + if (countdownToFadeIn <= 0) + unlockingAlpha = 0; + } + + if (unlockingAlpha != -1) { + unlockingAlpha += 3; + + for (int i = 0; i < pathLayer->pathCount; i++) { + dKPPath_s *path = pathLayer->paths[i]; + + if (path->isAvailable == dKPPath_s::NEWLY_AVAILABLE) + path->setLayerAlpha(unlockingAlpha); + } + + for (int i = 0; i < pathLayer->nodeCount; i++) { + dKPNode_s *node = pathLayer->nodes[i]; + + if (node->isNew) + node->setLayerAlpha(unlockingAlpha); + } + + if (unlockingAlpha == 255) { + // we've reached the end + unlockingAlpha = -1; + } + } } @@ -302,6 +482,16 @@ void dWMPathManager_c::moveThroughPath() { SpammyReport("reached path end (%p)\n", to); + // Quick check: do we *actually* need to stop on this node? + // If it's a junction with more than two exits, but only two are open, + // take the opposite open one + bool stopOverride = false; + + if (to->type == dKPNode_s::STOP) { + if (to->getExitCount() > 2 && to->getAvailableExitCount() == 2) + stopOverride = true; + } + if (to->type == dKPNode_s::CHANGE) { // Go to another map isMoving = false; @@ -313,7 +503,7 @@ void dWMPathManager_c::moveThroughPath() { DoSceneChange(WORLD_MAP, 0x10000000 | to->foreignID, 0); - } else if (to->type != dKPNode_s::PASS_THROUGH) { + } else if (to->type != dKPNode_s::PASS_THROUGH && !stopOverride) { // Stop here player->startAnimation(0, 1.2, 10.0, 0.0); player->hasEffect = false; @@ -329,7 +519,7 @@ void dWMPathManager_c::moveThroughPath() { dWMHud_c::instance->showPointBar(); SpammyReport("Point bar shown\n"); } else { - startMovementTo(to->getOppositeExitTo(currentPath)); + startMovementTo(to->getOppositeAvailableExitTo(currentPath)); SpammyReport("passthrough node, continuing to next path\n"); } } @@ -360,6 +550,8 @@ void dWMPathManager_c::activatePoint() { MapSoundPlayer(SoundRelatedClass, SE_SYS_GAME_START, 1); daWMPlayer_c::instance->startAnimation(170, 1.2, 10.0, 0.0); + isEnteringLevel = true; + dLevelInfo_c::entry_s *level = dScKoopatlas_c::instance->levelInfo.search(w, l); dScKoopatlas_c::instance->startLevel(level); } diff --git a/src/koopatlas/pathmanager.h b/src/koopatlas/pathmanager.h index 969bdb2..2ce0e9c 100644 --- a/src/koopatlas/pathmanager.h +++ b/src/koopatlas/pathmanager.h @@ -10,9 +10,12 @@ extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); class dWMPathManager_c { public: void setup(); + ~dWMPathManager_c(); void execute(); bool canUseExit(dKPPath_s *path) { + OSReport("Checking usability of path %p\n", path); + if (path) OSReport("Availability: %d\n", path->isAvailable); return (path != 0) && (path->isAvailable); } @@ -36,6 +39,18 @@ class dWMPathManager_c { bool reverseThroughPath; // direction we are going through the path bool mustComplainToMapCreator; + + int newlyAvailablePaths; + int newlyAvailableNodes; + + int unlockingAlpha; // -1 if not used + int countdownToFadeIn; + + private: + void unlockPaths(); + bool evaluateUnlockCondition(u8 *&in, SaveBlock *save); + + bool isEnteringLevel; }; #endif |