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authorTreeki <treeki@gmail.com>2013-05-05 23:07:43 +0200
committerTreeki <treeki@gmail.com>2013-05-05 23:07:43 +0200
commitbcc9a4c55a5448993b171a9797f60fe48570398a (patch)
tree20c88a0fcc442e6200ca10185917886546c701bc
parent5ce91e3cd72989860e3f2a34f460a5b3c09388a9 (diff)
downloadkamek-bcc9a4c55a5448993b171a9797f60fe48570398a.tar.gz
kamek-bcc9a4c55a5448993b171a9797f60fe48570398a.zip
increase map Mario movement speed
Diffstat (limited to '')
-rw-r--r--src/koopatlas/pathmanager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp
index 5acac0c..c11e9d7 100644
--- a/src/koopatlas/pathmanager.cpp
+++ b/src/koopatlas/pathmanager.cpp
@@ -1132,7 +1132,7 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) {
player->startAnimation(whichAnim, updateRate, Animations[id].animParam2, 0.0f);
moveSpeed = (Animations[id].forceSpeed >= 0.0f) ? Animations[id].forceSpeed : 3.0f;
- moveSpeed = path->speed * moveSpeed;
+ moveSpeed = path->speed * moveSpeed * 1.3f;
if (path->animation == dKPPath_s::SWIM) {
if (player->modelHandler->mdlClass->powerup_id == 3)
moveSpeed *= 1.1f;