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author | Treeki <treeki@gmail.com> | 2013-05-05 23:07:43 +0200 |
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committer | Treeki <treeki@gmail.com> | 2013-05-05 23:07:43 +0200 |
commit | bcc9a4c55a5448993b171a9797f60fe48570398a (patch) | |
tree | 20c88a0fcc442e6200ca10185917886546c701bc | |
parent | 5ce91e3cd72989860e3f2a34f460a5b3c09388a9 (diff) | |
download | kamek-bcc9a4c55a5448993b171a9797f60fe48570398a.tar.gz kamek-bcc9a4c55a5448993b171a9797f60fe48570398a.zip |
increase map Mario movement speed
Diffstat (limited to '')
-rw-r--r-- | src/koopatlas/pathmanager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp index 5acac0c..c11e9d7 100644 --- a/src/koopatlas/pathmanager.cpp +++ b/src/koopatlas/pathmanager.cpp @@ -1132,7 +1132,7 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { player->startAnimation(whichAnim, updateRate, Animations[id].animParam2, 0.0f); moveSpeed = (Animations[id].forceSpeed >= 0.0f) ? Animations[id].forceSpeed : 3.0f; - moveSpeed = path->speed * moveSpeed; + moveSpeed = path->speed * moveSpeed * 1.3f; if (path->animation == dKPPath_s::SWIM) { if (player->modelHandler->mdlClass->powerup_id == 3) moveSpeed *= 1.1f; |