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author | Colin Noga <Tempus@chronometry.ca> | 2013-05-12 16:21:42 -0500 |
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committer | Colin Noga <Tempus@chronometry.ca> | 2013-05-12 16:23:15 -0500 |
commit | 0164f9c6879ab366db314e545c9785b59cd043a3 (patch) | |
tree | 0a99a2c9c9ef5fdf419b93e455f3a21ecdce33a7 | |
parent | c0c4b515e7fcda65f6451af33a0de4275068114b (diff) | |
download | kamek-0164f9c6879ab366db314e545c9785b59cd043a3.tar.gz kamek-0164f9c6879ab366db314e545c9785b59cd043a3.zip |
Shy Guy sprite collision fix, seems to work
Diffstat (limited to '')
-rw-r--r-- | src/shyguy.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/shyguy.cpp b/src/shyguy.cpp index 23a81f3..c30690a 100644 --- a/src/shyguy.cpp +++ b/src/shyguy.cpp @@ -216,7 +216,9 @@ daShyGuy *daShyGuy::build() { void daShyGuy::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) { if (acState.getCurrentState() == &StateID_RealWalk) { - pos.x = direction ? pos.x + 1.5 : pos.x - 1.5; + + pos.x = ((pos.x - ((dEn_c*)apOther->owner)->pos.x) > 0) ? pos.x + 1.5 : pos.x - 1.5; + // pos.x = direction ? pos.x + 1.5 : pos.x - 1.5; doStateChange(&StateID_RealTurn); } if (acState.getCurrentState() == &StateID_FireKnockBack) { |